Amber Studio

3D Artist - Characters (Project Based)

Amber Studio

Brazil Remote Design 10h ago via Himalayas
3d-character-artist character-artist 3d-artist game-artist character-rigger 3d-character-design senior-3d-character-artist mid-level-character-artist 3d character-design game-art 3d-modeling

Job details

Company
Amber Studio
Location
Brazil
Remote
Yes
Field
Design
Source
via Himalayas
Posted July 28, 2026

About this role

About us:

At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation.

About the role:

Thepurposeofthisroleistocreatevisuallyappealingandbelievable3Dcharactersthatsuittheproject'srequirements.
Dependingontheproject'srequirementstheartistcancreatehighlyrealistichumancharactersaswellasfantasticalcharactersorimaginativecreatures.

Hello talented professionals! We're currently looking to expand our pool of talent and invite skilled individuals to join us by applying to this job posting. While specific positions may not be available immediately, we're proactively building a network of qualified candidates for future paid partnerships.

Here's what you can expect:

  • Profile Preselection:Our Talent Acquisition team will review your profile to ensure it aligns with our requirements and values
  • Talent Acquisition Interview:Selected candidates will undergo an initial interview to discuss about their experience, skills, and fit for the role.
  • Online Test:Qualified candidates will be invited to complete an online assessment to demonstrate their abilities.
  • Technical Interview:Finalists will participate in a technical interview to assess their proficiency and compatibility with our team when a project staffing plan is made.

We're committed to finding the best talent to join our growing team, and we look forward to connecting with you throughout this exciting process.

The Quest:

  • CharacterConceptInterpretation:Translate2Dcharacterconceptsandreferencesintohigh-quality3Dmodelsorsculptswithaccuratefidelitytothe original design andcapturingtheessenceofthecharacter'spersonality,characteristicsandlikeness.
  • HighPolyModelingandSculpting:Useindustry-standard 3Dmodelingandsculptingsoftwaretocreatedetailedandbelievablecharacterandcreaturemodels,ensuringaccurateanatomy,proportions,likenessandaccuratematerialswhilematchingtheartisticstylerequiredforanyproject.
  • LowPolyandMidPolyCreation:Create the game-ready 3D model version of any sculpt or high poly, with a clean,optimized,smartlyprioritizedand animationreadytopologywithefficientuvsandachievingthetechnicalandlevelingrequirementsofanyproject.
  • TexturesCreation:Useindustry-standard softwarelikephotoshopandsubstancepaintertocreateallthehighqualityandhighlydetailedtexturemapsrequiredtoachieveanaccuratematerialsrepresentation,whilematchingtheartisticstylerequiredforanyproject.
  • RiggingandSkinning:Collaboratewithriggingartiststocreatecharacterrigsthatfacilitaterealisticmovementand animation. Skincharactermodelstorigstoensuresmoothdeformationandarticulationduringanimation.
  • CharacterAnimation Support:Providesupporttoanimatorsbycreatingblendshapes, correctivemorphtargets, andotherassetsnecessaryforcharacteranimation.Ensurethatcharactermodelsareoptimizedforanimation performance andefficiency.
  • Characterengineset-up:Together with the technical art team ensure proper integration of the characters in game engine.
  • CollaborationandTeamwork:CollaboratecloselywiththeArtDirector,producers,artists,technicalartistsandengineerstoensurethatcharacterassetsintegrateseamlesslyintotheoverallprojectvisionandgameplayexperience.
  • Efficienttimemanagement:Workefficientlytoachievetheestimatedtimesforeachphaseandpunctuallymeetthedeliverydate.
  • Teamwork:Collaborateandworkcloselywithotherartiststobe aproblemsolverandforeseeandcommunicateontimeanyquality,technicalordeliveryissuethatmayaffectthe project.
  • Puntuality:Presentyourprogressonadailybasis and/orwhenrequestedandassistontimetoanymeeting,callorcommunicationrequest.

The Skills:

  • Expertunderstandingofhumanandcreaturesanatomy,proportion,silhouette,topology,clothingphysicsandconstruction
  • Demonstrateanunderstandingofcharacter-relateddisciplinessuchasmodeling,texturing,shading,riggingandbinding, animation, facial animation, andblendshapes.
  • Strongpolygonalmodelingskillsbeingabletogenerateclean,efficient,wellintegratedandleveledmodelstotherequirementsofa particularproject.
  • Proficiencyinindustry-standard 3Dmodeling,sculpting, andtexturingsoftware.
  • Fullunderstandingofthetechnicalfoundations.
  • PBRWorkflowandefficient/wellorganizedtexturecreation
  • Highdegreeofself-direction,butalsoagreatteam-playerwithastrongverbal andwrittencommunication.
  • Strong knowledge of industry-standard pipelines, workflows and asset exporting process.
  • Quicklearnerofnewprocessesand software asneeded.
  • 3-5yearsofexperienceinthevideogameindustryand atleast3creditedgames.

SoftwareExpertise

  • Zbrush
  • Maya, 3DS Max,blenderorequivalentSoftware
  • Adobe Photoshop
  • SubstancePainter
  • Unrealengine5, Unity,ZbrushandSubstanceDesignerare a plus.

Required Application Materials:

  • Resume/CV
  • Coverletter
  • Reel or Portfoliodemonstratingthe art and technicalskills

The Reward:

  • Competitive project-based compensation
  • Opportunity to work on exciting and diverse projects
  • Clear communication and support throughout the project duration.
  • Flexibility in project timelines and deadlines.
  • Potential for long-term collaboration on future projects.
  • Transparent and fair evaluation of your work.

Originally posted on Himalayas

Apply for this job via Himalayas